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  .: NEXUS :.
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NEXUS Structures

Power Plant
Cameo
Prerequisite
Description
NEXUS Core
Classification: Power Production
This building generates power for NEXUS bases and the power output can be boosted by additional troopers, however only 4 infantry can enter at maximum.
Cost:
700

Barracks
Cameo
Prerequisite
Description
NEXUS Core & Power Plant
Classification: Infantry Training Center
This versatile building constructs and implements basic AI training systems for NEXUS infantry.
Cost:
600

Ore Refinery
Cameo
Prerequisite
Description
NEXUS Core & Power Plant
Classification: Ore Refinery
This building is the drop-off point for NEXUS ore miners, where ore is deposited and turned into usable materials.
Cost:
2000

War Factory
Cameo
Prerequisite
Description
NEXUS Core, Power Plant & Barracks
Classification: Unit Manufacturing Plant
This factory handles the production of all NEXUS units besides infantry.
Cost:
2000

Radar
Cameo
Prerequisite
Description
NEXUS Core, Power Plant & Barracks
Classification: Radar & Aerial offensive
Radar Array Center acts as radar as well as manufacturing and landing space for NEXUS constructed aircraft.
Cost:
1000

Battle Lab
Cameo
Prerequisite
Description
NEXUS Core, War Factory & Radar
Classification: Advanced Technology Center
Battle Lab structure provides NEXUS players with high tech armament to the finest edge to really reckon with as well as, provide access for NEXUS superweapons.
Cost:
2000

Robotics Plant
Cameo
Prerequisite
Description
NEXUS Core & Battle Lab
Classification: Recycling Plant
This building is the ultimate workshop, it can recycle old units into usable parts as well use recycled, parts to construct additional infantry.
Cost:
2000

Laser Turret
Cameo
Prerequisite
Description
Barracks
Classification: Medium Defence
This versatile defence structure can fire upon both ground and air units with formidable laser defence. Against aerial foes, the laser cannons can speed up their rate of fire to a climax that results in pretty much a wall of intense light energy, certain to bring down any and all aircraft.
Cost:
1000

Hack Tower
Cameo
Prerequisite
Description
Radar
Classification: Advanced Defence
Hack Towers are an unusual defence in that they do no damage. What they do is disrupt the control computers in the vehicle and place them under NEXUS permanent control. If the unit captured was one of the more powerful units, it could spell trouble for the attacking force.
Cost:
1500

Howitzer
Cameo
Prerequisite
Description
Tech
Classification: Artillery Defence
The Howitzer Emplacement is a superb shell-lobbing long-range defence, perfect for thinning out an advancing adversary. Be advised, the dead-zone (the area close to the Emplacement, inside which it cannot fire) for this turret is quite substantial.
Cost:
1200

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