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  .: Allied Legion :.
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Allied Legion Structures

Power Plant
Cameo
Prerequisite
Description
Command Center
Classification: Power Production
This building generates power for Legion bases.
Cost:
600

Barracks
Cameo
Prerequisite
Description
Command Center & Power Plant
Classification: Infantry Training Center
This versatile building trains all Legion soldiers.
Cost:
500

Ore Refinery
Cameo
Prerequisite
Description
Command Center & Power Plant
Classification: Ore Refinery
This building is the drop-off point for Legion ore miners, where ore is deposited and turned into usable materials.
Cost:
2000

Warp Portal
Cameo
Prerequisite
Description
Command Center, Power Plant & Barracks
Classification: Unit Manufacturing Plant
This factory handles the production of all Allied Legion units besides infantry and naval vessels.
Cost:
2000

Radar
Cameo
Prerequisite
Description
Command Center, Power Plant & Barracks
Classification: Radar & Aerial offensive
Airforce Command acts as radar as well as manufacturing and landing space for Legion constructed aircraft and additionally provides whole map coverage.
Cost:
1200

Battle Lab
Cameo
Prerequisite
Description
Command Center, War Factory & Radar
Classification: Advanced Technology Center
Battle Lab structure provides Legion players with high tech armament to the finest edge to really reckon with as well as, provide access for Legion superweapons.
Cost:
2000

Ore Purifier
Cameo
Prerequisite
Description
Command Center & Battle Lab
Classification: Ore Purifying
This building is the additional purifying center for ore that has been harvested to give 25% more per, every ore load delivered.
Cost:
2000

Photon Blaster
Cameo
Prerequisite
Description
Barracks
Classification: Light Defence
The Pillbox has been updated. The useless machine guns of old have been stripped out and replaced with energy weapons similar to those used by the Guardian, allowing for much more damage per shot than the obsolete projectile weaponry.
Cost:
500

Photon Battery
Cameo
Prerequisite
Description
Barracks
Classification: Anti-Aircraft Gun
The Photon Battery is the primary AA defence, firing pulses of energy to literally cut enemy aircraft in two. It is incredibly effective, but does not shoot at ground units.
Cost:
1000

Chrono Tower
Cameo
Prerequisite
Description
Radar
Classification: Heavy Defence
The Chrono Tower can stop an enemy force in its tracks, erasing them from time with its eraser-beam, just like the Legionnaire or Chrono Prison. For even faster erasure, multiple Chrono Towers can link up. This also increases range. Chrono Legionnaires can also power the tower up to increase this effect.
Cost:
1500

Illusion Tower
Cameo
Prerequisite
Description
Tech
Classification: Passive Defence Tower
This incredible device follows the path laid open by the Illusion Tank and the archaic Gap Generator device. It can broadcast a radius around itself under which friendly structures, vehicles and infantry literally disappear from view. The power required for this incredible ability is substantial, and so wisely planned deployment is advised for maximum ‘coverage’.
Cost:
1000

Particle Cannon
Cameo
Prerequisite
Description
Tech
Classification: Super Defence
A throwback to the old French Grand Cannon, this Particle Cannon causes damage on an unprecedented scale. It fires a single-shot burst of its particle beam energy, utterly obliterating enemy forces in the blink of an eye. Almost nothing can survive against it, but the power cost is utterly prodigious, and should an enemy get into its dead-zone, it is much easier to destroy than it appears. Be sure to keep this expensive piece of firepower well covered at close-range, or else you will suffer heavily. Also, be advised that this weapon is more than capable of levelling your own base if enemies get in amongst your structures…
Cost:
2000

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