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  .: Allied Legion :.
   Infantry
   Vehicles
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  .: Freedom League :.
   Infantry
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  .: NEXUS :.
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  .: Osiris :.
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Freedom League Vehicles

Supply Truck
Cameo
Prerequisite
Description
War Factory
The Supply Truck is exactly the same as the one used by the Allied Legion, except that it is built from the League War Factory.
Cost:
3000

Detector
Cameo
Prerequisite
Description
War Factory
Classification: Support
The Detector is a small, unmanned mobile unit that does just what it says: detects cloaked units and unseen hazards. Such things as landmines can be spotted and therefore easily avoided. Be advised that this does not destroy the mine, merely reveal it to plain view.
Cost:
800

Regenerator
Cameo
Prerequisite
Description
War Factory
Classification: Support
The Regenerator is exactly the same as the one used by the Allied Legion, due to the fact that the Freedom League stole the technology from them. It is built from the League War Factory.
Cost:
1000

Scorpion Light Tank
Cameo
Prerequisite
Description
War Factory
Classification: Light Battle Tank
The Freedom League’s basic tank. The armour is very thin, and the weapon not overly powerful, however the minimal price allows for quick hit and run manoeuvres en-masse, and the vehicle’s speed is unmatched in a tank.
Cost:
600

Ravager
Cameo
Prerequisite
Description
War Factory
Classification: Armoured Fighting Vehicle/Mobile Anti-Aircraft Vehicle
The Ravager is equipped with double AA Guns, making it a useful and fearsome defensive weapon. It can also train its cannons down upon ground targets.
Cost:
700

Battle APC
Cameo
Prerequisite
Description
War Factory
Classification: Armoured Personnel Carrier
The Battle APC does just what it says. It carries troops in its armoured hull. The advantages of this vehicle, however, are that it can allow armed troops to shoot out at enemy vehicles, and it can also camouflage itself as nearby foliage when stationary.
Cost:
900

Mantis Rocket Tank
Cameo
Prerequisite
Description
Radar
Classification: Tank Killer
The Mantis is a ferocious anti-tank vehicle, living up to its namesake with a powerful quad-rocket salvo, capable of obliterating almost any armoured vehicle single-handedly. While the Mantis strikes with power, it takes a long time for the rockets to reload, and it is also useless in attacking anything other than vehicles.
Cost:
1000

RAD Tank
Cameo
Prerequisite
Description
Radar
Classification: Light Attack Vehicle
This light vehicle utilises concentrated radiation beams, contaminating the ground and eradicating the enemy. It is particularly useful against infantry, and the radiation lasts for a short while, causing additional carnage.
Cost:
800

Mortar Tank
Cameo
Prerequisite
Description
Radar
Classification: Light Artillery
The Mortar Tank lobs shells in a high arc for good range and bombarding capability. It is very effective in anti-infantry and anti-tank roles, able to attack them from outside of their effective range.
Cost:
900

Bomb Jeep
Cameo
Prerequisite
Description
Radar
Classification: Guerrilla/Suicide Vehicle
The driver of this vehicle is clearly insane. Atop his jeep there is a large bomb, dealing damage to a wide radius of enemies, not just the intended target. It is nimble, allowing it to scoot past enemy defences and strike at their heart when they least expect it.
Cost:
600

Demolition Truck
Cameo
Prerequisite
Description
Tech
Classification: Guerrilla/Suicide Vehicle
The advanced form of the Bomb Jeep, the Demolition Truck works the same as it did in the Allied/Soviet war. Packing a small nuclear weapon aboard, it ploughs into the enemy base and explodes massively, taking anything in the vicinity along with it.
Cost:
1500

Electron Tank
Cameo
Prerequisite
Description
Tech
Classification: Advanced Battle Vehicle
The League have been experimenting with Electromagnetic fields to cause damage to their foes. This is the pinnacle of their technology. When it gets close to an enemy, it sends a powerful blast of EM energy all around itself, causing heavy damage to non-friendly vehicles using a resonance pulse. This weapon is also notably effective against robotic infantry, who are not hardened enough against EM interference to resist the blast.
Cost:
1200

Devastator
Cameo
Prerequisite
Description
Tech
Classification: Superheavy Tank
The next generation of Mammoth Tank, it far surpasses the Apocalypse tank of old, as it is fitted with an onboard fusion reactor, powering its atomic-charge cannon and even its AA laser weaponry. This tank is a rolling fortress, able to crush countless foes, meanwhile withstanding almost overwhelming force.
Cost:
2000

Phoenix Chopper
Cameo
Prerequisite
Description
Tech
Classification: Attack Helicopter
This attack helicopter is armed with missile weaponry and reasonably good armour (more so than the Comanche). It can handle most ground and air threats fairly well, however enemy AA guns can easily mince it.
Cost:
1300

Kirov Gunship
Cameo
Prerequisite
Description
Tech
Classification: Heavy Armoured Airship
The old bomber-style Kirov has been replaced with a quad-machine gun rack located beneath the blimp. It is more than capable of ripping enemy ground and air targets to shreds and, despite its airship nature, withstanding reasonable levels of damage.
Cost:
1700

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