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Freedom League Infantry

Rebel Gunner
Cameo
Prerequisite
Description
Barracks
Classification: Light Battle Infantry
The basic freedom fighter for the League. He carries an assault rifle capable of doing light damage for little cost. Inexperienced, his dedication to the League is unquestionable, and his bravery for fighting with such basic weaponry commendable.
Cost:
200

Tank Hunter
Cameo
Prerequisite
Description
Barracks
Classification: Light Anti-Tank Infantry
These guerrillas have picked up very powerful anti-armour weaponry. One of the few infantry units capable of dealing damage to even the heaviest of armour units, the Tank Hunter will prove invaluable in both anti-tank and anti-aircraft roles.
Cost:
500

Medic
Cameo
Prerequisite
Description
Barracks
Classification: Support
Medics are unarmed ‘helper’ units that work in with infantry squads, preserving their lives with much-needed shots of medicine. They will automatically run over to other soldiers to tend their wounds. Be careful, as Medics are comparatively expensive and often get caught up in crossfire.
Cost:
600

Heavy Gunner
Cameo
Prerequisite
Description
Radar
Classification: Heavy Battle Infantry
This powerful infantry utilises a heavy automatic machine gun to dispense serious devastation to oncoming enemy infantry and even light vehicles.
Cost:
600

Crazy Ivan
Cameo
Prerequisite
Description
Radar
Classification: Guerrilla/Terrorist
He certainly lives up to his name. He retains much the same function as the old Soviet version, except he can throw his explosives around a short distance. He can also become Elite, to pack bigger explosives.
Cost:
600

Hijacker
Cameo
Prerequisite
Description
Radar
Classification: Guerrilla/Thief
The Hijacker is just that. Forged from the many eras of gang warfare where hot-wiring vehicles was tantamount to success, the Hijacker’s skills can now be employed to gaining the edge in a battle. Why fight AGAINST units if you can simply take them for your own and use them against their former owners? He also has a pistol to take out enemy infantry that might be sent in with the tanks.
Cost:
700

Saboteur
Cameo
Prerequisite
Description
Tech
Classification: Guerrilla/Terrorist
Many Commanders have compared the Sabo to the Legion’s Spy unit. However, he does not care of spying, instead more interested in demolishing. He can disguise himself and plant explosive charges upon enemy buildings and tanks. However, he can be sniffed out by enemy dogs.
Cost:
1100

Infector
Cameo
Prerequisite
Description
Tech
Classification: Advanced Battle Infantry
This incredible trooper takes on board the miracles of genetic alteration once used by Yuri. However instead of making Brutes out of regular men, it transforms them into abominable creatures, who have been dubbed Gargs. These Gargs are also implanted with a control device preventing them from attacking the Infector that created them, or anyone friendly to that Infector. However, they cannot be directly controlled.
Cost:
800

Nadia
Cameo
Prerequisite
Description
Tech
Classification: Hero Infantry
Nadia is the Freedom league’s most prominent heroine. She carries a modified AK-47 rifle that is equipped with special virus-dart ammo, able to cause infantry to literally explode in a gruesome display of Freedom League fear tactics.
Cost:
1500

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