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Freedom League New Structures

Nuclear Reactor
Cameo
Prerequisite
Description
Construction Yard
Classification: Power Production
FL's basic nuclear reactor that provides far less than its advanced counterpart but is not as dangerous.
Cost:
800

Ore Refinery
Cameo
Prerequisite
Description
Power
Classification: Resource Gathering
Docking point for FL's harvester to deliver ore for conversion into usable materials.
Cost:
2000

Fortifiable Barracks
Cameo
Prerequisite
Description
Power
Classification: Infantry Training
Infantry training center for FL which also can be fortified with soldiers for additional base protection.
Cost:
500

War Factory
Cameo
Prerequisite
Description
Barracks, Refinery
Classification: Vehicle Production
New design for FL's war factory that performs same way as all other war factories do.
Cost:
2000

Outpost
Cameo
Prerequisite
Description
Barracks, Refinery
Classification: Airforce Production
Provides radar coverage and landing pads as well construction abilities for FL's aircraft.
Cost:
1000

Shipyard
Cameo
Prerequisite
Description
Power, Refinery
Classification: Naval Production
Provides construction of FL's naval arsenal
Cost:
1000

Advanced Nuclear Reactor
Cameo
Prerequisite
Description
Tech
Classification: Power Production
Advanced Nuclear Reactor provides higher power output however with considerable risk as one explodes with force of a tactical nuke so caution is advised when utilizing them.
Cost:
1500

Rad Cannon
Cameo
Prerequisite
Description
Barracks
Classification: Light Defence
The Rad Cannon is a powerful anti-infantry weapon, sending out a beam of radioactive energy in a similar fashion to the Rad-Tank. The radiation is also effective against most forms of armour.
Cost:
600

AA Gun
Cameo
Prerequisite
Description
Barracks
Classification: Anti-Aircraft Gun
A quad-barrel AA Ack-Ack weapon that deals massive damage to enemy aircraft that try to trespass on its territory, effectively ripping wings from fuselage with huge chunks of metal.
Cost:
1000

Electro Tower
Cameo
Prerequisite
Description
Radar
Classification: Advanced Heavy Defense
A evolution from old days of tesla coils, this monstrosity excuse for a defensive tower is capable of literally short circuit disable and damage enemy tanks.
Cost:
1500

Hellstorm
Cameo
Prerequisite
Description
Tech
Classification: Heavy Defence
This defensive weapon lives up to its name, firing a massively powerful fragmentation shell to a very long range. Vehicles of just about any size fall very quickly, and bunched-up groups don’t stand a chance. However, be aware that the ‘dead-zone’ (the radius inside which the weapon cannot fire) is rather prohibitive.
Cost:
1500

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