|
Cameo |
Prerequisite |
Description |
|
Refinery |
Classification:
Ore Harvester
The Drone Miner does just what it says. It boasts a similar payload
capacity to the Chrono and War Miners, however it is a great deal
faster, and can stab at enemies with its ‘legs’ for
a decent level of damage.
|
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Support
This is NEXUS’ Supply Truck. It is able to deliver its supplies
across water, and so is much more versatile. Despite its higher
cost, it still only provides 3000 worth of funds.
|
Cost: |
3200 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Light Battle Tank
This unit has been upgraded with newer design and uses new autocannon weaponry.
|
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Anti-Tank Weapon
This unit has been taken straight from the old Soviet Forces arsenal,
but has received a great many updates. It still retains the familiar
infiltration of vehicles and ripping them apart from the inside. |
Cost: |
500 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Infantry Fighting Vehicle
Equipped with a laser much like the Eradicator, and rockets to
fire up at aircraft, the Ripper is enough of a threat on its own.
When loaded up with NEXUS infantry, it is a real threat, since
the infantry can fire out of gun ports, enhancing the vehicle’s
attack power by up to four times. |
Cost: |
700 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Airborne Transport
This NEXUS transport is more useful than its Legion and League
counterparts in that it can transport a vehicle and/or infantry
at speed to a more isolated or strategic location. It is highly
vulnerable to AA fire, but it is slightly more heavily armoured
than the others. Also note that unlike the other two sides’
transports, occupants can fire out of the Raven in uncontrollable
fashions, able to injure enemy ground forces as they travel to
their destination. |
Cost: |
900 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Medium Tank
The Robot Tank’s bigger, more powerful brother, the Advanced
Robot Tank has a powerful twin cannon as opposed to the Robot
Tank’s comparatively weak single shot weapon. It also sports
AA rockets, and it has shown itself to be rather potent against
‘Hard’ targets such as bunkers and other defences,
and so it is useful for clearing out bases for the less survivable
NEXUS weapons. |
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification: Suppression Weapon
Annihilator Gatling Tanks are equipped with yet another of NEXUS' new fiendish toys, as well as the toughest armour of any of NEXUS' hovering vehicles. The rapid-spinning multi-barrel chaingun is derived from old Yuri technology, but vastly improved upon to the point that it can more than rival the Allied Pulverizer when at full speed.
|
Cost: |
1200 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Attack Drone
This fighter drone is armed with a rapid laser that enables it
to shoot at enemy air or ground targets. Also, it can deploy to
land itself, in order to secure ground. Although not a powerful
weapon, it is certainly a portable one. |
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Thief
This strange, floating UFO-type unit has the fearsome capacity
of being able to drain enemy funds and even enemy power. Perfect
for starting off the final onslaught. |
Cost: |
1100 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Medium Artillery Walker
The Predator is a medium artillery mech, able to lob high explosive
shells at long range. It can smash through buildings at great
speed, and also blast through infantry battalions. Its effectiveness
is reduced against vehicles, however it can still hold its own
against them. |
Cost: |
1100 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Heavy Artillery
Expanding on both appropriated Allied Fusion Cannons, as well
as NEXUS hovering and plasma cannon technology (as seen on the
Manta Bomber), the Wraith Artillery is an incredibly powerful
artillery piece, able to annihilate bases from extreme range.
Shots can prove somewhat inaccurate, and the recharge time for
the plasma coils is equally prohibitive. |
Cost: |
1300 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Disruptive warfare
Expanding on the Hack Tower, this mobile variant is capable
capturing enemy non-organic objects under its will to dismantle
and disorganise enemy ranks of armor, however the controlled units
take damage over time so captured pawns are best to be utilized
quickly.
|
Cost: |
1700 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Superheavy Battle Walker
A megalith among units, the Centurion Siege Crawler is about the
slowest thing you will ever see. However, it is probably the LAST
thing you will ever see. It can, if it gets close enough, crush
vehicles under its sheer weight, or simply pulverise them with
its heavy laser. It is more than capable of levelling whole bases,
and taking colossal amounts of damage as it does so. Be advised
that this unit is directly controlled by the NEXUS Core. If the
NEXUS Core is destroyed, all Centurions on the battlefield will
cease to function. |
Cost: |
1800 |
|
|
|