|
Cameo |
Prerequisite |
Description |
|
NEXUS Core |
Classification:
Power Production
This building generates power for NEXUS bases and the power
output can be boosted by additional troopers, however only
4 infantry can enter at maximum. |
Cost: |
700 |
|
Cameo |
Prerequisite |
Description |
|
NEXUS Core & Power Plant |
Classification:
Infantry Training Center
This versatile building constructs and implements basic
AI training systems for NEXUS infantry. |
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
NEXUS Core & Power Plant |
Classification:
Ore Refinery
This building is the drop-off point for NEXUS ore miners,
where ore is deposited and turned into usable materials. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
NEXUS Core, Power Plant & Barracks |
Classification:
Unit Manufacturing Plant
This factory handles the production of all NEXUS units
besides infantry. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
NEXUS Core, Power Plant & Barracks |
Classification:
Radar & Aerial offensive
Radar Array Center acts as radar as well as manufacturing and
landing space for NEXUS constructed aircraft. |
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
NEXUS Core, War Factory & Radar |
Classification:
Advanced Technology Center
Battle Lab structure provides NEXUS players with high tech
armament to the finest edge to really reckon with as well as,
provide access for NEXUS superweapons. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
NEXUS Core & Battle Lab |
Classification:
Recycling Plant
This building is the ultimate workshop, it can recycle
old units into usable parts as well use recycled,
parts to construct additional infantry. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
Barracks |
Classification:
Medium Defence
This versatile defence structure can fire upon both ground and
air units with formidable laser defence. Against aerial foes,
the laser cannons can speed up their rate of fire to a climax
that results in pretty much a wall of intense light energy, certain
to bring down any and all aircraft. |
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Advanced Defence
Hack Towers are an unusual defence in that they do no damage.
What they do is disrupt the control computers in the vehicle and
place them under NEXUS permanent control. If the unit captured
was one of the more powerful units, it could spell trouble
for the attacking force. |
Cost: |
1500 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Artillery Defence
The Howitzer Emplacement is a superb shell-lobbing long-range
defence, perfect for thinning out an advancing adversary. Be advised,
the dead-zone (the area close to the Emplacement, inside which
it cannot fire) for this turret is quite substantial. |
Cost: |
1200 |
|
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