|
Cameo |
Prerequisite |
Description |
|
War
Factory |
The
Supply Truck is exactly the same as the one used by the Allied
Legion, except that it is built from the League War Factory.
|
Cost: |
3000 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification: Support
The Detector is a small, unmanned mobile unit that does just what
it says: detects cloaked units and unseen hazards. Such things
as landmines can be spotted and therefore easily avoided. Be advised
that this does not destroy the mine, merely reveal it to plain
view.
|
Cost: |
800 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Support
The Regenerator is exactly the same as the one used by the Allied
Legion, due to the fact that the Freedom League stole the technology
from them. It is built from the League War Factory.
|
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Light Battle Tank
The Freedom League’s basic tank. The armour is very thin,
and the weapon not overly powerful, however the minimal price
allows for quick hit and run manoeuvres en-masse, and the vehicle’s
speed is unmatched in a tank.
|
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Armoured Fighting Vehicle/Mobile Anti-Aircraft Vehicle
The Ravager is equipped with double AA Guns, making it a useful
and fearsome defensive weapon. It can also train its cannons down
upon ground targets.
|
Cost: |
700 |
|
Cameo |
Prerequisite |
Description |
|
War
Factory |
Classification:
Armoured Personnel Carrier
The Battle APC does just what it says. It carries troops in its
armoured hull. The advantages of this vehicle, however, are that
it can allow armed troops to shoot out at enemy vehicles, and
it can also camouflage itself as nearby foliage when stationary.
|
Cost: |
900 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Tank Killer
The Mantis is a ferocious anti-tank vehicle, living up to its
namesake with a powerful quad-rocket salvo, capable of obliterating
almost any armoured vehicle single-handedly. While the Mantis
strikes with power, it takes a long time for the rockets to reload,
and it is also useless in attacking anything other than vehicles.
|
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Light Attack Vehicle
This light vehicle utilises concentrated radiation beams, contaminating
the ground and eradicating the enemy. It is particularly useful
against infantry, and the radiation lasts for a short while, causing
additional carnage.
|
Cost: |
800 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Light Artillery
The Mortar Tank lobs shells in a high arc for good range and bombarding
capability. It is very effective in anti-infantry and anti-tank
roles, able to attack them from outside of their effective range.
|
Cost: |
900 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Guerrilla/Suicide Vehicle
The driver of this vehicle is clearly insane. Atop his jeep there
is a large bomb, dealing damage to a wide radius of enemies, not
just the intended target. It is nimble, allowing it to scoot past
enemy defences and strike at their heart when they least expect
it.
|
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Guerrilla/Suicide Vehicle
The advanced form of the Bomb Jeep, the Demolition Truck works
the same as it did in the Allied/Soviet war. Packing a small nuclear
weapon aboard, it ploughs into the enemy base and explodes massively,
taking anything in the vicinity along with it.
|
Cost: |
1500 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Advanced Battle Vehicle
The League have been experimenting with Electromagnetic fields
to cause damage to their foes. This is the pinnacle of their technology.
When it gets close to an enemy, it sends a powerful blast of EM
energy all around itself, causing heavy damage to non-friendly
vehicles using a resonance pulse. This weapon is also notably
effective against robotic infantry, who are not hardened enough
against EM interference to resist the blast.
|
Cost: |
1200 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Superheavy Tank
The next generation of Mammoth Tank, it far surpasses the Apocalypse
tank of old, as it is fitted with an onboard fusion reactor, powering
its atomic-charge cannon and even its AA laser weaponry. This
tank is a rolling fortress, able to crush countless foes, meanwhile
withstanding almost overwhelming force.
|
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Attack Helicopter
This attack helicopter is armed with missile weaponry and reasonably
good armour (more so than the Comanche). It can handle most ground
and air threats fairly well, however enemy AA guns can easily
mince it.
|
Cost: |
1300 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Heavy Armoured Airship
The old bomber-style Kirov has been replaced with a quad-machine
gun rack located beneath the blimp. It is more than capable of
ripping enemy ground and air targets to shreds and, despite its
airship nature, withstanding reasonable levels of damage.
|
Cost: |
1700 |
|
|
|