|
Cameo |
Prerequisite |
Description |
|
Barracks |
Classification:
Light Battle Infantry
The basic freedom fighter for the League. He carries an assault
rifle capable of doing light damage for little cost. Inexperienced,
his dedication to the League is unquestionable, and his bravery
for fighting with such basic weaponry commendable.
|
Cost: |
200 |
|
Cameo |
Prerequisite |
Description |
|
Barracks |
Classification:
Light Anti-Tank Infantry
These guerrillas have picked up very powerful anti-armour weaponry.
One of the few infantry units capable of dealing damage to even
the heaviest of armour units, the Tank Hunter will prove invaluable
in both anti-tank and anti-aircraft roles.
|
Cost: |
500 |
|
Cameo |
Prerequisite |
Description |
|
Barracks |
Classification:
Support
Medics are unarmed ‘helper’ units that work in with
infantry squads, preserving their lives with much-needed shots
of medicine. They will automatically run over to other soldiers
to tend their wounds. Be careful, as Medics are comparatively
expensive and often get caught up in crossfire.
|
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Heavy Battle Infantry
This powerful infantry utilises a heavy automatic machine gun
to dispense serious devastation to oncoming enemy infantry and
even light vehicles.
|
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Guerrilla/Terrorist
He certainly lives up to his name. He retains much the same function
as the old Soviet version, except he can throw his explosives
around a short distance. He can also become Elite, to pack bigger
explosives.
|
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Guerrilla/Thief
The Hijacker is just that. Forged from the many eras of gang warfare
where hot-wiring vehicles was tantamount to success, the Hijacker’s
skills can now be employed to gaining the edge in a battle. Why
fight AGAINST units if you can simply take them for your own and
use them against their former owners? He also has a pistol to
take out enemy infantry that might be sent in with the tanks.
|
Cost: |
700 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Guerrilla/Terrorist
Many Commanders have compared the Sabo to the Legion’s Spy
unit. However, he does not care of spying, instead more interested
in demolishing. He can disguise himself and plant explosive charges
upon enemy buildings and tanks. However, he can be sniffed out
by enemy dogs.
|
Cost: |
1100 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Advanced Battle Infantry
This incredible trooper takes on board the miracles of genetic
alteration once used by Yuri. However instead of making Brutes
out of regular men, it transforms them into abominable creatures,
who have been dubbed Gargs. These Gargs are also implanted with
a control device preventing them from attacking the Infector that
created them, or anyone friendly to that Infector. However, they
cannot be directly controlled.
|
Cost: |
800 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Hero Infantry
Nadia is the Freedom league’s most prominent heroine. She
carries a modified AK-47 rifle that is equipped with special virus-dart
ammo, able to cause infantry to literally explode in a gruesome
display of Freedom League fear tactics.
|
Cost: |
1500 |
|
|
|