|
Cameo |
Prerequisite |
Description |
|
Command Center |
Classification:
Power Production
This building generates power for Legion bases. |
Cost: |
600 |
|
Cameo |
Prerequisite |
Description |
|
Command Center & Power Plant |
Classification:
Infantry Training Center
This versatile building trains all Legion soldiers. |
Cost: |
500 |
|
Cameo |
Prerequisite |
Description |
|
Command Center & Power Plant |
Classification:
Ore Refinery
This building is the drop-off point for Legion ore miners,
where ore is deposited and turned into usable materials. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
Command Center, Power Plant & Barracks |
Classification:
Unit Manufacturing Plant
This factory handles the production of all Allied Legion units
besides infantry and naval vessels. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
Command Center, Power Plant & Barracks |
Classification:
Radar & Aerial offensive
Airforce Command acts as radar as well as manufacturing and
landing space for Legion constructed aircraft and additionally
provides whole map coverage. |
Cost: |
1200 |
|
Cameo |
Prerequisite |
Description |
|
Command Center, War Factory & Radar |
Classification:
Advanced Technology Center
Battle Lab structure provides Legion players with high tech
armament to the finest edge to really reckon with as well as,
provide access for Legion superweapons. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
Command Center & Battle Lab |
Classification:
Ore Purifying
This building is the additional purifying center
for ore that has been harvested to give 25% more per,
every ore load delivered. |
Cost: |
2000 |
|
Cameo |
Prerequisite |
Description |
|
Barracks |
Classification:
Light Defence
The Pillbox has been updated. The useless machine guns of old
have been stripped out and replaced with energy weapons similar
to those used by the Guardian, allowing for much more damage per
shot than the obsolete projectile weaponry. |
Cost: |
500 |
|
Cameo |
Prerequisite |
Description |
|
Barracks |
Classification:
Anti-Aircraft Gun
The Photon Battery is the primary AA defence, firing pulses of
energy to literally cut enemy aircraft in two. It is incredibly
effective, but does not shoot at ground units.
|
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
Radar |
Classification:
Heavy Defence
The Chrono Tower can stop an enemy force in its tracks, erasing
them from time with its eraser-beam, just like the Legionnaire
or Chrono Prison. For even faster erasure, multiple Chrono Towers
can link up. This also increases range. Chrono Legionnaires can
also power the tower up to increase this effect.
|
Cost: |
1500 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Passive Defence Tower
This incredible device follows the path laid open by the Illusion
Tank and the archaic Gap Generator device. It can broadcast a
radius around itself under which friendly structures, vehicles
and infantry literally disappear from view. The power required
for this incredible ability is substantial, and so wisely planned
deployment is advised for maximum ‘coverage’.
|
Cost: |
1000 |
|
Cameo |
Prerequisite |
Description |
|
Tech |
Classification:
Super Defence
A throwback to the old French Grand Cannon, this Particle Cannon
causes damage on an unprecedented scale. It fires a single-shot
burst of its particle beam energy, utterly obliterating enemy
forces in the blink of an eye. Almost nothing can survive against
it, but the power cost is utterly prodigious, and should an enemy
get into its dead-zone, it is much easier to destroy than it appears.
Be sure to keep this expensive piece of firepower well covered
at close-range, or else you will suffer heavily. Also, be advised
that this weapon is more than capable of levelling your own base
if enemies get in amongst your structures… |
Cost: |
2000 |
|
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